I captured this screenshot while playing the game.I will admit Ni no Kuni: Wrath of the White Witch is a terrible title and one that's easy to make fun of, but that’s pretty much all of its flaws. First of all this game is gorgeous thanks in part to Studio Ghibli, the famed anime film company, who produced the cutscenes and influenced the game’s gorgeous design. It stars a young boy, Oliver, who is transported into a fantasy realm where he believes his mother has been taken. Battles take place in a 3D battle arena after touching an enemy onscreen.

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Oliver and his two human companions can summon familiars, who can then be swapped out for other monsters, or the humans can battle as well. It’s sort of similar to Bandai Namco’s Tales Of series. It’s the type of combat I think works well for a monster catching RPG.

Also, did I mention how beautiful this game is? I captured this screenshot while playing the game.With all of its spinoffs, I’m surprised it took so long, seven games to be exact, for the franchise to adapt some form of monster catching. Anyway, in this adventure, Sora and Riku dive into dream worlds in order to awaken them back to reality by activating their sleeping keyholes. Instead of facing off against hordes of Heartless, you instead battle Nightmares, but you aren’t alone thanks to the assistance of Dream Eaters. These cute little critters can be equipped to aid in battle along with granting both Sora and Riku abilities such as boosting attack power or HP via a skill tree. If that wasn’t enough, you can play with your Dream Eaters by petting them, giving them treats, or even participating in a variety of mini games, which will strengthen your bonds.

They may not be as cool as having Goofy, Donald, or any other Disney character on your team, but they sure are adorable. I captured this screenshot while playing the game.I had a strong urge to put Final Fantasy Tactics on here, but like I said in the intro, I wanted to place one game per series here, so I found another strategy RPG from Atlus that looks like a Final Fantasy game. That’s because the art was drawn by longtime Final Fantasy vet, Yoshitaka Amano. Unlike Disgaea, where every team member is important in combat, characters on your side can summon hordes of monsters via magical cards, Kartia, to aide in battle.

These monsters, or phantoms, can die endlessly, but if a hero dies, then that’s the end of the match. It’s relatively unknown today as Kartia: The Word of Fate is hard to find and has only been re-released on Japanese PSN stores.

If you can find a copy, give it a shot! 8 Dragon Quest V: Hand of the Heavenly Bride. I captured this screenshot while playing the game.The Dragon Quest series has incorporated some form of monster catching since Dragon Quest V: Hand of the Heavenly Bride debuted on the Super Famicom in 1992. From there a spinoff series, Dragon Quest Monsters, was started on the Game Boy Color to further these mechanics back in 1998. Anyway Dragon Quest V was ambitious past monster taming, as it takes place over thirty years of the protagonist’s life and you can even marry, as the name would hint at. Unlike the games before it, your party will mainly consists of monsters. If a monster liked your performance during combat, it will ask to join you after, but it’s random so there’s no way of improving your odds other than grinding.

That said, your party will fill up relatively fast before you know it. I captured this screenshot while playing the game.Now that I already brought up Pocket Mortys, there’s another human collecting adventure I wanted to include that contains the spirit of a monster catcher behind it: Suikoden II. Each game in the Suikoden series is its own story that takes place in a different part of their world’s timeline.

The one thing that doesn’t change is that every protagonist must collect the 108 Stars of Destiny: fated warriors on the side of good. These heroes can be either party members,or used to stock your castle in order to aid in variety of other ways such as cooks, shopkeepers, and so forth. It’s tricky to get all 108 Stars of Destiny, but they’re more meaningful acquisitions than a bunch of monsters you’ll probably never touch only to say 'hey, look I caught them all.' Suikoden II is the best in the series and thankfully, unlike Kartia, it’s now available on PSN after a long plea to Konami from fans. Via alvanista.comCastlevania: Symphony of the Night was the first game in the franchise to adapt the Super Metroid formula and make something all its own by including RPG elements, thus creating the Metroidvania genre. It’s still fantastic, but I would argue Castlevania: Dawn of Sorrow is a better version, mechanically, of that formula. This is a direct sequel to Aria of Sorrow.

In it, Soma Cruz continues his struggles against the forces of evil that want him to become the next form of Dracula. Cruz is armed with a vast array of weapons and the ability to learn new skills via absorbing monster souls. Every creature in the game can be copied except for the final boss and human enemies, and there are three types of monster souls that can be equipped: Bullet, Guardian, and Enchant. Bullet is like a magic spell, Guardian summons a creature to power you up, and Enchant boosts your stats passively.

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Some souls are more useful than others, as are some are harder to gain, so like Dragon Quest V it’s a grind, but one worth pursuing in order to get the most of what Dawn of Sorrow has to offer. 4 Dark Cloud 2. I captured this screenshot while playing the game.Similar to Castlevania: Dawn of Sorrow’s soul absorption mechanics, Monica, one of Dark Cloud 2’s two protagonists, can transform into monsters. Monster badges can be obtained via buying them in shops or simply unlocking them via the story.

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There’s only twelve in the game, with each monster representing a type of class pattern, but it was a nice counter move for this sequel by focusing on just two party members with abilities to make it seem like they have more. Monica can turn into monsters, while Max has a robot he can pilot. It’s still gorgeous on PS2 thanks to the cel-shading, but it’s also available as a PS2 classic on PS4 with upgraded visuals and trophies too. It’s not easy, believe me, but it is very good. Via everyeye.itThis is a pretty fun, although repetitive hack and slash game from Koei Tecmo. Our protagonist, Arnice, is a monster slayer trying to save the life of her friend, Lilysse, from being scarified to the Nightlord.

It’s a basic action RPG, except you can summon creatures unlocked through cursed items by infusing blood into them. Arnice can have four monsters equipped to her at once, with them acting on their own unless you use one of the four-map buttons to activate their special skills. It gets pretty intense fast, there’s a certain amount of backtracking and grinding involved, and it looks like a PS3 game on PS4. However, if you like the Dynasty Warriors series, another fine Koei Tecmo series, and always wished for some form of monster assistance with them, then you can’t get much better.

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